THE WORLD IS UP FOR GRABS
Your first empire starts here.
Explore the world. Claim a corner of it. See how long you can hold on.
- Find your first territory. Search by territory, capital or illustrated place, or tap the globe. The card shows its current price, ruler and protection.
- Claim it with game credits. Your account starts with 500 credits. Credits accrue at 50 per day, up to a wallet limit of 1,000. Credits are for play and cannot be bought or cashed out.
- Keep an eye on your empire. A new claim gives 12 hours of protection. Afterwards another player can pay the displayed takeover price: base value plus defence plus one credit. The previous ruler receives no payment.
- Build defence, then plan ahead. Spend whole credits to raise a territory’s defence. Base value and defence each decay by 5% at midnight UTC, rounding the reduction up. Base value never drops below its starting price. A takeover leaves half the defence, rounded down.
- Collect something permanent. Read a territory’s Discovery card and answer correctly to earn its stamp. The stamp stays in your Passport even if you lose the territory. Ownership visas separately record your reigns.
- Claim your Discovery rewards. Passport milestones pay a finite, one-off credit reward. Claim them in the Rewards tab. If the reward will not fit in your wallet, it waits until you have room.
If another player gets there first, the site asks you to review the new territory state. Refreshing or retrying the same completed action does not charge you twice.
You can explore without signing in. Account availability and age requirements are shown on the sign-in page. Choose a nickname and avatar you are happy to use in the game.